Monthly Archives: April 2006
While I was in the hospital recovering from burst-appendix surgery, Brandon drew me. Holy crap. Thanks so much, Brandon.
CNET gives a write-up to one of my favorite city-ranging games going on now. And they say I took one of the game's tasks "seriously" when they used a photo of my lantern-wallet. Hell yeah, I took it seriously, I was going for bonus points. And it paid off.
To one of the architects behind alternate-reality games, however, "SF0" has some of the same kinds of multimedia elements but provides players with an all-new game mechanic.
"It's more in the category of urban superhero gaming, because they're not really doing a narrative," said Jane McGonigal, a lead designer at 42 Entertainment, which has made several of the best-known alternate-reality games. "I really like the modular missions. You can do them any time and at any place, and that's really different from ARGs, which tell you what to do and where to do it."
You scored as Nebuchadnezzar (from The Matrix). You can change the world around you. You have a strong will and a high technical aptitude. Now if only Agent Smith would quit beating up your friends.
|SG-1 (from Stargate)||
|Nebuchadnezzar (from The Matrix)||
|Moya (from Farscape)||
|Serenity (from Firefly)||
|Enterprise D (from Star Trek)||
|Millennium Falcon (from Star Wars)||
|Galactica (from Battlestar: Galactica)||
|Bebop (from Cowboy Bebop)||
I'm quite excited that the new Katamari game for PSP is out, even if it doesn't translate 100% well to a handheld. I'll be happy to battle it out with the locals for Katamari supremacy.
However, I gotta ask the King of All Cosmos… what's with the spandex fetish?
Yeah, "accidental tsunami," sure. We know what happened, King, you rascal.
Five teenage girls in Ravenna, Ohio planted 17 boxes around town, each painted to look like a power-up box from the Super Mario Bros. games. You know the ones: you jump into or knock them and they release a coin or a power-up.
I'm seriously hoping the charges get dropped. I can't say that they're outright ridiculous; if I were leaving thematic public art around, I'd place it a little more strategically, where those who would come across it would appreciate it for what it was. But still. The Super Mario line has been out for over 20 years; you can't tell me that there's not a single person on the bomb squad who's ever played Nintendo. C'mon.
The site that details how to make life-sized power-up blocks now has a preface that touches on that: "Not everyone has the same cultural context." Okay, that's fair, but… with computer games being as prevalent as they are nowadays, some electronic cultural literacy could do the authorities some good. This stuff's just going to keep on happening.