I wrote this spinoff draft of the Switch/World of Warcraft parodies for 1up’s WoW blog contest. I doubt I’ll win, it’s derivative and mostly me bitching more than I normally would. (But the Uldaman story is true and seriously, wtf, punks.)
Maybe it’s good to win an iPad, though. Who can say.
Steve Burns makes me feel pretty, and he’ll do the same for you.
My friend Nik sent me the link to this poem, and I have to agree with that poster, in that I love it. How eloquently elaborated.
The original World of Warcraft Switch video (a la Apple’s ads) was cute, but I didn’t find it as funny as some people did. The sequel is out and it’s a lot funnier. Plus an undead named Atkins? Haw. (links courtesy o’ my guild)
So here’s what I want to know: How did he get the name Chewbacca when no one on his planet could say it?
It’s tomorrow, actually, but in case I don’t get to sit in front of a computer, here’s a message.
Dammit, Nick. Anyway, funny and funny-because-it’s-true story from Nick about the guys on the N-Judah.
You were on my N-line train. You are on the beach in San Francisco. You’re probably about to go LARP in the park. Cape guy, you’re rockin’ it pretty hard, and I dig that. I do.
But hat guy, you add a real twist to this. See, about 100 feet away, someone happens to be filming a scene. And there are actors dancing around. So I made this connection — film, sand, man in wide-brimmed hat and agrarian dress…
Manos: The Hands of Fate.
Min Jung posts photos from the Chicago leg of her road trip and I am filled once again with homesickness. Except not so much because the weather here is pretty bitchen for January. Ha ha, snow-bound suckers!
Looks like another MMORPG is in the works, this one based on 13th century African lore and culture. That’s pretty cool; I’ve noticed that, at least in my experience in the US, historical recreationalists and fantasy realms are heavily biased towards/based in European history/myth. We have Renaissance fair(e)s, but I never hear of, say, a Feudal Asia fair(e) you can go hang out in for a weekend. Maybe I’m looking in the wrong places. Either way, seeing a game look elsewhere than the generic dragons/wizardly magic/knights/medieval England type of stuff for its atmosphere is sweet. Even if it’s a fantastical realm, such a game could only expand people’s heads in regards to African history, or make room for real facts to be poured in.
From their developer weblog:
The game began as a lunchtime conversation in January 2005. I found myself seated across from John Sarpong, founder of Africast Global Media and grandson of the late King Prempeh I. He’s an extraordinary man with a powerful vision of Africa’s future. We struck up a conversation about the power of video games to tell stories, convey ideas, and entertain. Wouldn’t it be cool, I mused, to lead a caravan across the Sahara, to visit Timbuktu, to stroll through the Roman ruins at Lepis Magna, and to explore the vast jungles and savannahs of Africa?
Update: another article fleshing out some details. I originally wanted to put a “if I were looking to promote positive race relations by using the dominant consumer culture to my advantage” spin on this post, but I wasn’t sure that was part of the original intention, but that article opens with: “The grandson of a Ghana king and a 19-year-old programmer in Atlanta both agree on one thing: The Western world doesn’t understand Africa. Their solution? Make a video game about the continent.” So there you go. Rock on. If there’s a Mac version, I’m right in there.